Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 07-10-2013 , 04:06 PM
Registered User
Join Date: Sep 2013
Posts: 16

Is this normal?

Hey everyone,

Is it normal for the edges of the models to be jagged like this?
user added image

user added image


Or am I doing something wrong in the modeling?

# 2 07-10-2013 , 07:26 PM
mickhah's Avatar
Registered User
Join Date: Apr 2011
Location: Dortmund, Germany
Posts: 229
jagged where?

# 3 07-10-2013 , 10:50 PM
Registered User
Join Date: Sep 2013
Posts: 16
I guess the images don't show them as much......... in the top image, you see the rocket wing with the long shape, on the right side? If you look carefully at the shape on the wing, you can see its edges being jagged.

# 4 07-10-2013 , 10:56 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
That's just your realtime display. Nothing to worry about, that is how is usually looks unless you have anti aliasing turned on in viewport 2.0


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 5 09-10-2013 , 08:43 AM
Skalman's Avatar
Registered User
Join Date: Apr 2012
Posts: 293
normals might be reversed, try selecting the faces and reverse them or just delete the faces that are being evil and re-create them


20 year old guy from Sweden



Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user

Full name: Marcus Ralman


https://www.facebook.com/MarcusRalman3D

^ My facebook page ^
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads