Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
This is my Bachelor Graduation work from the University of Applied Sciences Mainz - Germany Time - Based Media.
I work with preparation over one year on this piece.
Any comments are welcome.
Nice abstract stuff, I like it! A couple things bugged me. I think some of the morphs and particles could use some timing adjustments and chaos and some of the scene had so much black it was hard to read the scene. The pink + liquid bit at the end kinda makes up for it!
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