Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-10-2013 , 10:50 PM
Zildatheworrier's Avatar
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Join Date: Oct 2013
Location: Currently: Texas Future: Florida
Posts: 9

HELP PLEASE

Ok so I've been working on making a meat grinder and when I select the two faces, as seen in the picture, some other points are getting selected too. How do I get just the two faces that I need to be extruded to be the only things I select? The dots that are circled are what I need help fixing. Thank you!

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# 2 26-10-2013 , 10:58 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Looks like you've got reflection on. Uncheck that in the tool settings.

# 3 26-10-2013 , 11:01 PM
Zildatheworrier's Avatar
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Join Date: Oct 2013
Location: Currently: Texas Future: Florida
Posts: 9

Fixed!

Looks like you've got reflection on. Uncheck that in the tool settings.

That's exactly what it was! Thank you so much! I must have some how turned it on by accident!!

# 4 14-11-2013 , 12:05 PM
Banned
Join Date: Nov 2013
Posts: 38
you can use of shift key in keys for Unchecking anothers faces or points

down the shift and then click on faces that you want be Uncheckuser added image

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