No common edges selected in the UV Editor
Hi,
Currently going through a hellish time uv mapping a model I'm working on and I'm stuck.. Basically my workflow is I highlight the faces, extract them from the main body, project upon them and spread them in the uv editor. After that, I'm trying to sew the common edges back together but not a single corresponding one seems to be selected after me highlighting an edge in the uv editor. First I thought the reason was them now being separate objects after being extracted but the mystery continues even after I combine them into a single object. What gives? I'm pretty sure I'm making a dumb mistake but cannot figure it out for the life of me. Any direction or thought is much appreciated.
Cheers, guys.