Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-12-2013 , 05:37 PM
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Cylinder Triangles

Hey guys!
From what I've been taught recently, is that you need to have no triangles in your mesh but how do you do that with a cylinder?
Do I just leave it? Or start again and create it differently? If so, how?

Thanks guys!

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# 2 20-12-2013 , 06:20 PM
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If your mesh is not going to deform during animation say in the case of a character's arm then you'll be fine.

Keeping a clean mesh is important but a few triangles and ngons on non deforming geo are not going to make any difference.

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# 3 20-12-2013 , 06:23 PM
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Seriously? Oh wow! I thought it was against the whole modelling rules to even have 1 triangle!
Thanks so much!

# 4 20-12-2013 , 10:50 PM
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There is most definitely a way to to that but as David said, it isn't a big deal in this case.

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# 5 20-12-2013 , 11:46 PM
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No Ngons though...noooooooo.

If you work in games, tris are acceptable...but film is quads!

# 6 22-12-2013 , 02:24 AM
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Ngons......yeeeesssssss mmwwaaahahahahaha, using light tackle, free floating bait here


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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