This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I am having a problem with the orient constraint, not sure what to do, when I apply it to the neck of my skeleton it rotates and moves around, but when I bend the character at the hips, the head remains in the straight ahead position. Could anybody please advise ?
Might not have all axes checked on it. What exactly is the goal of the head being constrained to where the neck would be anyways. Do you really need a broken hierarchy?
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