Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-01-2014 , 05:46 PM
Registered User
Join Date: Oct 2008
Posts: 58

ramp blinn

i created a 2-colour ramp shade. how can i assign blinn together with the ramp?

is v-ray compatible with the 2-shaded object?

in other words, i wanna create a shiny object with 2 colours ('none' selected in ramp)

# 2 22-01-2014 , 11:04 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Instead of creating a ramp shader, create a ramp texture and plug that into the color attribute of the blinn.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads