This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hehehe Looks Great. The gaps in the wood are bump-maps, right?
Would it look good with displacement? I would try it.
Maybe the blade a little bit more metallic, what material did you use?
thank you husbyhogan no i dont used bump map cuze it was a fast work just was for texturing Practice and about displacement - if i worked on Detail like bump or displacement or scluping in zbrush it will be pretty good sure but as i said it just was for texturing Practice. and about the Cleaver blade yes i think the blade need it about material i used of maya lambert and for rendering i used of mental-ray
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