Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-02-2014 , 11:15 PM
CamraiD's Avatar
Registered User
Join Date: Feb 2014
Posts: 2

Hello newcomer here, question about 'faces' and their showing

Hello, I have been using maya making things for 2 weeks now, I have been UV mapping recently, and I assumed, I should be somehow disabling the texturing/showing of internal faces, to save on rendering cost etc.

Is this something we do?

Cheers user added image

# 2 03-02-2014 , 03:56 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
That's not necessary. The surface normal of a face tells the renderer if that face is visible to the camera. If it's not, or the face is behind another, then it simply doesn't render it.


Imagination is more important than knowledge.
# 3 03-02-2014 , 02:37 PM
CamraiD's Avatar
Registered User
Join Date: Feb 2014
Posts: 2
Ah! Great, thank you.

c

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