This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hi all, I've made a simple character model of a penguin and I'd like to make a simple rig for it with some blend shapes for the face. Should I be combining the beak with the rest of the body like the penguin on the right or leaving them separate as on the left. Which will be easiest to create morph shapes with?
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