This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
There are lots of ways to do this. Booleans would be the fastest way. The better way would be a slow process of adding, moving, deleting and adding geo.
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
I think you should work at a lower resolution. The problem you are having is you are getting too dense too soon and then you are stuck with these crisp edges.
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