Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 21-02-2014 , 04:21 PM
Registered User
Join Date: Mar 2012
Posts: 5

Extruding along multiple poly edges

Hi All,

I'm hoping for a little help with some modeling.

I want to create a model of a hand that looks like its made up of lots of steel tube welded together (similar to the attached image of a face)

I've modeled the hand in polys (image attached) and the only way I can think of achieving what I want is to manually extrude a plane along each edge, or, offset the edge of each face, delete the internal face and extrude whats left.

Both of these seem like really laborious time consuming tasks, an I'm hoping one of you cleaver chaps out there has much quicker way of creating what I'm after.

Thanks in advance.

Frank

Attached Thumbnails
Attached Images

Last edited by Maya B Frank; 21-02-2014 at 04:37 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads