Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-03-2014 , 07:06 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374

RIP Softimage


# 2 04-03-2014 , 07:24 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Lame, but I saw this coming. There's no way they can keep R&Ding all of that software they've eaten so something had to drop. I think Maya and Max will absorb certain different features.


- Genny
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# 3 05-03-2014 , 07:26 AM
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Join Date: Aug 2011
Location: Sliema Malta
Posts: 497
I only used it for FaceRobot anyways so I am not terribly concerned. IT still beats most facial systems out there when calibrated properly. Also being able to extract C3D data out of Faceshift and port it over to a FaceRobot rig turns out pretty good. Makes the mouth deformation much more believable.

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