Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi,
I can trim a hole on a nurbs surface when I draw a closed bezier curve on it but cannot do the same with a nurbs circle instead? They are both closed curves and should behave the same, right?
Don't understand why Maya doesn't let me.. Any ideas?
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