Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Ive been trying to follow along with some tutorials to create fire effects using fluids but keep running into the same issue.
When i create a default fluid container with emitter or emitter created afterwards the 'smoke' emitted appears all blocky and not smooth like they do in the tutorials. Ive set everything to default yet not sure what is happening. Heres some screens of what it looks like.
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