This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
My proposal would be also to have a look on the Youtube files for a start. This helped me a lot. There are a lot of quite good tutorials to start up. And its for free!
If you want thesis writeups go and check out SIGGRAPH papers. You will find tons of implementations and knowledge. If you want tech try reading the GPU gems series. Good knowledge on low-level tasks.
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