Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
After an hour, or so, pulling CV's, extruding faces, deleting, using Ctrl_Z and such, I've managed to undo some mistakes and am ready to push forward . However; one face is missing. It's bounded by four only CV's. How do I get it back so I can extrude again.
Secondly, if I have a hole and want to connect CV's on either side and create a poly, how to do so? (In this case I will not want to merge the CV's.)
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