Lambert shader glow is weaker in a referenced object!
Hi everyone,
I am animating a character with a lightbulb as it's head. I built and rigged the character in a separate scene and loaded it into the new scene as a reference. In the original scene of the character, the glow inside the lightbulb is very strong and you can always see it, no matter how far away from the object you are. But in the scene were the character is just a reference, the glow is very weak and you can only see it as long as the camera is right in front of the lightbulb. As soon as the camera is a bit further away, the glow just disappears.
I tried parenting a normal light to the head but that is even worse because it never even shows any kind of effect, as a reference, no matter how close i get.
Is there anything i have to change in the render settings? Or is it something else?
Thanks in advance!