This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm absolutely new in the field of animation with Maya and I need a piece of advice.
I have the letter A made of bones bound together by some lianas.
I need to make a very simple animation of the objects. The bones move a bit stretching the lianas.
How can I tackle the lianas' animation most efficiently so that the lianas stretch according to the bones' movements?
Should I go for rigging or should I try some kind of simulation?
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