Autodesk Maya - Mental Ray - Baking Textures
Hello everyone and to the person that has the answer to my question. I have been using mental ray to render the scenes I have been modeling in Maya. After I have textured and laid all of my UVs out the correct way, I am ready to render. Using GI and FG I get really nice renders. You'd figure thats all right...? Well for my situation, I am trying to bake my textures for a game that I am creating. And every attempt I try when baking come out horrible overall... failing. I have image attached below of my scene rendered in perspective.
So to bring to you my question... what is the solution to get a good and accurate texture bake using mental ray?