Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
First, I'm new to Maya, and am learning modelling, and at the momen am working with polygons. I think the simplest way to explain the problem is to post pictures, but in short, my image planes are sticking through my model in ortho views front and back, but in perspective they don't, and as a result i can't quite manouver vertices, edges etc.
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