This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
First, I'm new to Maya, and am learning modelling, and at the momen am working with polygons. I think the simplest way to explain the problem is to post pictures, but in short, my image planes are sticking through my model in ortho views front and back, but in perspective they don't, and as a result i can't quite manouver vertices, edges etc.
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