Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi,
I'm quite new to 3D modeling and I'm trying to create one more complicated object (see img 1). First I created the top cylinder and extruded the connecting part from it - everything worked fine. Then I created the second cylinder and intersected it with the connecting part. But I wanted a smoothed connection similar to the top one - so I merged the connecting part with the second cylinder - vertex after vertex. Then I smoothed it and it gave me this unexpected result - it looks like waves.
Do you have any idea where the problem could be? Thank you!
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