Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 31-10-2014 , 08:09 PM
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Unexpected smoothing

Hi,
I'm quite new to 3D modeling and I'm trying to create one more complicated object (see img 1). First I created the top cylinder and extruded the connecting part from it - everything worked fine. Then I created the second cylinder and intersected it with the connecting part. But I wanted a smoothed connection similar to the top one - so I merged the connecting part with the second cylinder - vertex after vertex. Then I smoothed it and it gave me this unexpected result - it looks like waves.

Do you have any idea where the problem could be? Thank you!

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# 2 31-10-2014 , 08:19 PM
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Are there still faces inside where you merged the two pieces? These must be deleted to smooth properly.


Cheers, the Yeti.
# 3 31-10-2014 , 08:51 PM
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You're righ! I deleted them and now it works fine. Thank you!

# 4 01-11-2014 , 12:36 AM
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No problems, mate. Glad I could help!


Cheers, the Yeti.
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