Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 04-11-2014 , 09:26 PM
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Join Date: Jul 2014
Location: The Netherlands
Posts: 91
Thanks for responding. The geometry is UV mapped, but I realized I forgot certain small parts.. hence the stretching of textures. Yeah bevel would be nice, I totally forgot to use that.
Here's a pic with some new progress.
user added image

Still working on texturing (details, and need a specular map and a new bump map), lighting, scenery and have to bevel some edges. But it's come along nicely.


Creativity is limitless
# 17 04-11-2014 , 09:27 PM
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Join Date: Jul 2014
Location: The Netherlands
Posts: 91
Oh btw, the model is designed to be shown in subdivision(smooth) mode, I forgot to put it on smooth on the picture I uploaded yesterday hehe. Hence a lot of sharp edges.

But still, I have to use bevel a lot.


Creativity is limitless
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