Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
THANK YOU, THANK YOU SOOO MUCH FOR READING AND HELPING!!!!
I modeled and have problems getting mudbox to accept it. Because my experience is limited, I am doing a childish mistake that I dont know how to fix..can you help me??
I know mudbox only takes polygons. So I build all my models using the Cube. I love working with this...
So here it goes...
1 - I modeled this screw.(screw1 jpeg)
2 - Then I used the helix polygon and just "dumped" on it like you see on mudbox capture shown.
3 - Well in mudbox I try to retopo, and it wont do it, because of this message. And you can see the red mess shown..
4 - In Maya, I use the "Cleanup" tool...but...it doesnt work as I dont really know which settings to use.
So questions:
1) What do I need to do when I want to use other primitives such as Helix to be able to work in mudbox?
2) When I combine (in this case the helix with the base model) what is the correct procedure?(because obviously I grossly put them together expecting Maya to fix it on its own)what is the correct procedure to "combine" and "merge" (any tutorial suggested?)
3) In this case what can I do to fix it? because I dont really know which faces to delete..
AGAIN, I AM VERY APPRECIATED FOR ANY HELP!!!!
get a cylinder, add a continous loop around like on the picture below
set the pivot (insert, hold v and move) at the top vertexes (making sure you have scaled them all in the Y before this, so that they are straight). duplicate one, hold v so they connect properly like the image below, then combine all the objects and merge all vertexes with about 0.0010-0.0001 threshhold (so no other vertexes get merged basicly)
Select the straight loops (that used to be the end/beginning), then select similar and ctrl+delete the edges
Use the insert polygon tool twice and select the middle faces-loop and extrude them. if you want that triangle look on the tip you can always ctrl + rightclick and do to vertexes, and merge (by finding the proper threshhold)
hope that helped you out buddy, if i wasnt too late for you to find a sulotion
this works in mudbox by the way
20 year old guy from Sweden
Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user
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