This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
As an ex Softimage user trying to be comfortable within Maya, I came across into a strange problem that I think it is related to the local spacing of the blend shapes and the evaluation order. I just added blend-shapes before skinning process and everything goes fine when the mesh is in the bind pose. Upon applying some animation, there appears some offset problem.
In softimage, solving such a problem is a breeze where you have to make blend-shapes be evaluated after skinning by putting secondary shape constriction mode into action.
here is the result that I am getting:
as you can see, shoulder area of the mesh has some unwanted stretching problem.
BTW I just tried to change the order of inputs but it doesn't solve the issue also
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