This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am working on UV mapping and when I complete a UV I try to place a Lambert as a place holder texture but when I i apply it to the polygon it shows up in the UV display channel but not on my polygon in perspective view ill show a pic of how min looks and a pic of what Im trying to get it to do.
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