Has something changed?
Yesterday I encountered this problem.. and don't remember it being an issue before?
I modelled an ornate table, made a leg and tried to 'duplicate special' it to make the other legs... only they were inside out... (well the first duplicate was. next flipped normals again to be right way out, and then of course the last was inside out again.)
Because I intend to still fiddle with the shape a little, the duplicates are instances... and flipping the normals of these flips the normals of their parent mesh. And cutting the connection means 4x the work in future for modifications..
My belief was that I had a setting wrong, and I hit the inter-google to find the solution. However it seems it's the 'norm' for this to happen... but I swear duplicating and reversing the model across an axis never used to reverse normals... did it?
Using 2015 now (xmas present) I forgot how much I enjoyed it (until I hit a hurdle and begin tearing out chunks of hair) good to be back.
Edit> Makes me feel old to realise I did my first tutorial here at SM in 2007. But in the version of Maya used for the Apache tutorial. (Believe I was using Maya8 then) Normals did not flip on -scale duplications.
Hope you all had a great Xmas, and wish you the best in the new year.
Learn from others mistakes, it takes too long to make them all yourself.
Last edited by 3dStudent; 01-01-2015 at 02:25 AM.