This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I have a polygon cylinder, I have deleted the end caps. I have scaled all the vertices at one end of the cylinder into a perfect point, so all the vertices are exactly on top of one another. If I can't hit "undo" and the vertices are not merged, is there a way to scale them back out evenly without having to select each vertice one at a time and move them arbitrarily back into a circle?
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