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# 1 07-03-2015 , 09:16 PM
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Join Date: Jan 2009
Posts: 2

Textures not linking to tutorial maya....

Purchased "the Dark Art of Mental Ray" and cannot get the render correct... the textures cannot be located even though set project folder to project file directory sent with tutorial... Can any one help, clarify. would to get started.

FYI, I am using Maya 2015

Copy and pasted the editor errors:

// Warning: line 0: The frame buffer name "INC:gloss_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:gloss_Incandes2609940131! //
// Warning: line 0: The frame buffer name "INC:stairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:stairs_Incandesc36185413! //
// Warning: line 0: The frame buffer name "INC:chairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:chairs_Incande1062309339! //
// Warning: line 0: The frame buffer name "TRNSLU:gold_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gold_Transl3108878607! //
// Warning: line 0: The frame buffer name "TRNSLU:gloss_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gloss_Transl705997118! //
// Warning: line 0: The frame buffer name "TRNSLU:env_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:env_Translu3566225058! //
// Warning: line 0: The frame buffer name "TRNSLU:chairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:chairs_Tran3963121137! //
// Warning: line 0: The frame buffer name "TRNSLU:stairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:stairs_Tran3024958544! //
// Warning: line 0: The frame buffer name "TRNSLU:misc_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:misc_Transl2851769115! //
// Warning: line 0: The frame buffer name "INC:chairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:chairs_Incande1062309339! //
// Warning: line 0: The frame buffer name "TRNSLU:chairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:chairs_Tran3963121137! //
// Warning: line 0: The frame buffer name "TRNSLU:env_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:env_Translu3566225058! //
// Warning: line 0: The frame buffer name "INC:gloss_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:gloss_Incandes2609940131! //
// Warning: line 0: The frame buffer name "TRNSLU:gloss_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gloss_Transl705997118! //
// Warning: line 0: The frame buffer name "TRNSLU:gold_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gold_Transl3108878607! //
// Warning: line 0: The frame buffer name "TRNSLU:misc_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:misc_Transl2851769115! //
// Warning: line 0: The frame buffer name "INC:stairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:stairs_Incandesc36185413! //
// Warning: line 0: The frame buffer name "TRNSLU:stairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:stairs_Tran3024958544! //
// Warning: (Mayatomr.Shader) : file6: referenced texture file "C:/floor1.map" doesn't exist, ignored //
// Warning: (Mayatomr.Shader) : file6: referenced texture file "C:/floor1.map" doesn't exist, ignored //
// Warning: (Mayatomr.Scene) : Wall_stairsShape: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape120: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape121: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape122: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape123: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape124: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape125: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape126: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape127: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape128: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape129: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape130: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape131: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape132: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface130|polySurfaceShape133: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface131|polySurfaceShape134: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface132|polySurfaceShape135: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface133|polySurfaceShape133: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape4: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape9: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape2: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape3: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape10: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape11: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape104: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape136: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape137: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape8: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape6: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape5: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape7: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface134|polySurfaceShape134: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface135|polySurfaceShape135: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Shader) : potplant:Plant_pot:file6: referenced texture file "C:/Program Files/Autodesk/Maya2013/brushImages/bark.iff" doesn't exist, ignored //
// Warning: (Mayatomr.Shader) : potplant:Plant_pot:file7: referenced texture file "C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb" doesn't exist, ignored //
// Warning: (Mayatomr.Shader) : potplant:Plant_pot:file7: referenced texture file "C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb" doesn't exist, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape74: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape75: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape72: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : wall_hanging:wall_hanging:MeshShape: empty or corrupted UV set map1 detected, ignored //
// Error: (Mayatomr.Geometry) : Wall_Light_Left|bulb|bulbShape: no material assigned, ignored //
// Error: (Mayatomr.Geometry) : Wall_light_Right|bulb|bulbShape: no material assigned, ignored //
// Warning: line 0: The frame buffer name "INC:gloss_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:gloss_Incandes2609940131! //
// Warning: line 0: The frame buffer name "INC:stairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:stairs_Incandesc36185413! //
// Warning: line 0: The frame buffer name "INC:chairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:chairs_Incande1062309339! //
// Warning: line 0: The frame buffer name "TRNSLU:gold_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gold_Transl3108878607! //
// Warning: line 0: The frame buffer name "TRNSLU:gloss_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gloss_Transl705997118! //
// Warning: line 0: The frame buffer name "TRNSLU:env_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:env_Translu3566225058! //
// Warning: line 0: The frame buffer name "TRNSLU:chairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:chairs_Tran3963121137! //
// Warning: line 0: The frame buffer name "TRNSLU:stairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:stairs_Tran3024958544! //
// Warning: line 0: The frame buffer name "TRNSLU:misc_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:misc_Transl2851769115! //
// Warning: line 0: The frame buffer name "INC:chairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:chairs_Incande1062309339! //
// Warning: line 0: The frame buffer name "TRNSLU:chairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:chairs_Tran3963121137! //
// Warning: line 0: The frame buffer name "TRNSLU:env_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:env_Translu3566225058! //
// Warning: line 0: The frame buffer name "INC:gloss_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:gloss_Incandes2609940131! //
// Warning: line 0: The frame buffer name "TRNSLU:gloss_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gloss_Transl705997118! //
// Warning: line 0: The frame buffer name "TRNSLU:gold_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gold_Transl3108878607! //
// Warning: line 0: The frame buffer name "TRNSLU:misc_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:misc_Transl2851769115! //
// Warning: line 0: The frame buffer name "INC:stairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:stairs_Incandesc36185413! //
// Warning: line 0: The frame buffer name "TRNSLU:stairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:stairs_Tran3024958544! //
// Warning: (Mayatomr.Shader) : file6: referenced texture file "C:/floor1.map" doesn't exist, ignored //
// Warning: (Mayatomr.Shader) : file6: referenced texture file "C:/floor1.map" doesn't exist, ignored //
// Warning: (Mayatomr.Scene) : Wall_stairsShape: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape120: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape121: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape122: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape123: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape124: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape125: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape126: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape127: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape128: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape129: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape130: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape131: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape132: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface130|polySurfaceShape133: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface131|polySurfaceShape134: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface132|polySurfaceShape135: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface133|polySurfaceShape133: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape4: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape9: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape2: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape3: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape10: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape11: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape104: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape136: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape137: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape8: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape6: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape5: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape7: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface134|polySurfaceShape134: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface135|polySurfaceShape135: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Shader) : potplant:Plant_pot:file6: referenced texture file "C:/Program Files/Autodesk/Maya2013/brushImages/bark.iff" doesn't exist, ignored //
// Warning: (Mayatomr.Shader) : potplant:Plant_pot:file7: referenced texture file "C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb" doesn't exist, ignored //
// Warning: (Mayatomr.Shader) : potplant:Plant_pot:file7: referenced texture file "C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb" doesn't exist, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape74: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape75: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape72: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : wall_hanging:wall_hanging:MeshShape: empty or corrupted UV set map1 detected, ignored //
// Error: (Mayatomr.Geometry) : Wall_Light_Left|bulb|bulbShape: no material assigned, ignored //
// Error: (Mayatomr.Geometry) : Wall_light_Right|bulb|bulbShape: no material assigned, ignored //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/bark.iff doesn't exist, node potplant:Plant_pot:file6 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/bark.iff doesn't exist, node potplant:Plant_pot:file6 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/bark.iff doesn't exist, node potplant:Plant_pot:file6 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/bark.iff doesn't exist, node potplant:Plant_pot:file6 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb doesn't exist, node potplant:Plant_pot:file7 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb doesn't exist, node potplant:Plant_pot:file7 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb doesn't exist, node potplant:Plant_pot:file7 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb doesn't exist, node potplant:Plant_pot:file7 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb doesn't exist, node potplant:Plant_pot:file7 //

# 2 07-03-2015 , 10:36 PM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228
I'm downloading the scene file now i'll find out why it's not working for you

David


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 3 07-03-2015 , 11:08 PM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228
Ok sorry about that, you have done everything right most probably.

There are a couple of textures missing from the scene file i'll dig them out and send them to you.

All the best
David


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
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