Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 09-03-2015 , 10:28 AM
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Join Date: Sep 2014
Posts: 3

Maya Animation-Deformation of objects

Hello everyone,

I am experiencing a problem when trying to animate a model in Maya. I have created a simple skeleton for the model as shown in the first figure.

I have "smooth bound" the skeleton with the model. But now when I apply transformations on the joints of the skeleton, the model deforms awkwardly as seen in the second and third figures.

The model not only deforms the area the joint is bound to but also the surrounding areas of the body. Please let me know what I am doing wrong. I apologize if it is an obvious mistake. Any help is much appreciated. Thank you for reading.

Regards,
Sonia

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# 2 09-03-2015 , 11:39 AM
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Join Date: Aug 2009
Location: England
Posts: 4,472
You need to paint weights for the skin......................dave




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# 3 10-03-2015 , 08:50 AM
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Join Date: Jul 2014
Posts: 4
you are trying to escape the boring step, but no way you have to dig it, it is paint and weighting dude

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