Hi Stwert,
thank you, switching to global transform does fix it.
Just a quick follow-up question; because I wanted to know how to 'manage to achieve' that not only by accident, I started experimenting with inputs and nodes...
Am I right in thinking that this can be rectified manually (or used to create that effect) by going to my node e.g. polyExtrudeFaceX and then going to Poly Extrude Face History -> checking/adjusting 'Local Direction'?
Thank you.
Last edited by Artheus; 18-03-2015 at 10:48 PM.