Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-03-2015 , 12:17 AM
Registered User
Join Date: Mar 2015
Posts: 6

Extrude settings

Hi and thanks for any responses,

something weird has happened and I would like to know how to do that consciously. When I was extruding those to faces (see images below), scaling started working in opposite directions on the two different tips? I tried again (going back to the initial primitive) and could not achieve that again : ) What happened there? How do I avoid/chose to do that?

user added image

user added image

user added image

Thank you!

# 2 18-03-2015 , 03:28 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
The different faces have a different local orientation and that's why the manipulator produces strange results in local mode. Click on the little circle in the upper right to switch to a global transform and then do the scaling. That should work better.

# 3 18-03-2015 , 10:22 PM
Registered User
Join Date: Mar 2015
Posts: 6
Hi Stwert,

thank you, switching to global transform does fix it.

Just a quick follow-up question; because I wanted to know how to 'manage to achieve' that not only by accident, I started experimenting with inputs and nodes...

Am I right in thinking that this can be rectified manually (or used to create that effect) by going to my node e.g. polyExtrudeFaceX and then going to Poly Extrude Face History -> checking/adjusting 'Local Direction'?

Thank you.


Last edited by Artheus; 18-03-2015 at 10:48 PM.
# 4 21-03-2015 , 09:53 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Sorry for the late reply. I'm not sure, you can definitely try tweaking the local direction and see if that makes a difference.

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