Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-04-2015 , 05:16 PM
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Weird jittery effect

So i'm working on a large scale building which has been .fbx exported from AutoCAD and the building seems to have a weird issue... possible camera/graphic related or something to do with an axis point? I have no clue.

But when I seem to click a face or even pan around my building it seems to have a weird stutter effect.

I have played with the camera attribute editor and tried to find an ideal number for the building but that doesnt seem to fix the weird bouncy effect... any ideas how to fix this please?

example..

https://gyazo.com/6e2f7da5eb6315fe316f7bec5c9f6d98


Last edited by pvertex; 30-04-2015 at 05:19 PM.
# 2 30-04-2015 , 09:34 PM
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It looks like you have a duplicated mesh, try deleting one see if that fixes it..............dave




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# 3 01-05-2015 , 08:36 AM
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it appears that way but nope no duplicates.. maybe a graphics issue?

# 4 01-05-2015 , 05:07 PM
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Try selecting all the vert and do a merge with a low tolerance ..............dave




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# 5 18-05-2015 , 08:55 AM
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nah its something weird and software related, I found a fix...

.FBX files which have been imported and expoted from various other software into maya get the issue. Obj's seem to get rid of any nasty issues.

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