Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 07-07-2015 , 06:14 PM
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Join Date: Jul 2015
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Rigging help!

Hello,

Im having a little trouble with my rig. So if you see below in the attachments, my rig has a separate hair mesh which sits on the head and is Smooth Binded to the head bone. When I use the head controls to rotate my head, the hair moves fine, it inner penetrates the head mesh a little bit. But my big problem is when I rotate or translate the rig globally, or even rotating from the pelvic bone.

Can anyone suggest a way to correct this? I tried parenting to the head bone directly, but still does the same thing.

Im sure its something simple, I'm just not thinking of it.

Thank you,

Tom

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Last edited by higdon; 07-07-2015 at 08:19 PM.
# 2 07-07-2015 , 09:40 PM
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The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Try using the wrap deformer........................dave




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