Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 12-08-2015 , 04:58 PM
Registered User
Join Date: Aug 2015
Posts: 1

Bezier Curve to Polygon

I am trying to convert a closed bezier curve I made with the Bezier Curve Tool (Create -> Curves -> Bezier Curve Tool) into a polygon so I can extrude it into a 3D shape. I have been looking around at a variety of threads to figure out how to do this, but I cannot find a way to do it. I know I will be working with ngons, which isn't a problem because I'm trying to make parts for a rendering scene. Does anyone have any experience doing this in Maya?

# 2 12-08-2015 , 07:18 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You can do a Surfaces > Planar (but the curve has to be exactly in one plane). And then Modify > Convert NURBS to Polygons [], and mess with the parameters. It won't give great geometry, but you say that shouldn't matter. There might be a more elegant way to achieve your desired mesh if you can share what you are trying to create.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads