Maya 2015 Error loading scene
Good morning people of Simplymaya
I am a fresh new user of Maya (3 months experience).
last night I was working on a model. I saved my file before applying lights to it. While I was messing up with lighting the program crashed and closed. I didn't feel very bad cuz I have already saved my file. However, When I tried to open the file again I got this message:
"Errors have occurred while reading this scene that may result in data loss"
And this what was my script editor saying:
file -f -new;
// Warning: file: C:/Program Files/Autodesk/Maya2015/scripts/startup/rememberViewportSettings.mel line 43: Active stereo does not work with Aero enabled. Active stereo has been disabled. //
// untitled //
doOpenFile ("C:/Users/Muhammed Ayman/Documents/3D-WORKS/Charachter/2.mb");
file -f -options "v=0;" -ignoreVersion -typ "mayaBinary" -o "C:/Users/Muhammed Ayman/Documents/3D-WORKS/Charachter/2.mb";addRecentFile("C:/Users/Muhammed Ayman/Documents/3D-WORKS/Charachter/2.mb", "mayaBinary");
requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -dataType "byteArray" "Mayatomr" "2015.0 - 3.12.1.12 ";
# mental ray for Maya 2015
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc.
# mental ray for Maya: setup
# mental ray for Maya: initialize
# mental ray for Maya: register extensions
// mental ray Node Factory: loaded
# mental ray for Maya: successfully registered
# mental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/abcimport.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/base.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/basehair.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/layering.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/mrptex.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/production.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/production.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/userdata.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/useribl.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dll
// generating Maya nodes...
requires -nodeType "FurGlobals" -nodeType "FurDescription" "Fur" "2015";
// Warning: line 0: Errors have occurred while reading this scene that may result in data loss.
Please check the Script Editor for details. //
// File read in 3.7 seconds.
// Error: line 0: Error reading file. //
// Warning: file: C:/Program Files/Autodesk/Maya2015/scripts/startup/findStartUpCamera.mel line 130: Could not find an appropriate startup camera: top. A substitute will be used. //
// Error: line 0: Error reading file. //
commandPort -securityWarning -name commandportDefault;
updateRendererUI;
// AbcExport v1.0 using Alembic 1.5.0 (built Jul 25 2013 11:21:20)
// AbcImport v1.0 using Alembic 1.5.0 (built Jul 25 2013 11:21:20) //
updateRendererUI;
I have been searching through the internet for a solution since 2 days. I couldn't find any thing. Please help me !