Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-11-2015 , 11:13 AM
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Join Date: Jun 2014
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Automatic UV Mapping results in too many scattered shells

Hi, Im having a problem with UV mapping; Im modelling a metal barrel and after I applied Automatic mapping, the UV texture editor revealed a collection of too many tiny shells scattered and broken up in illogical sequence. Here is a screenshot, please help me find a way to fix this, thank you.
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Last edited by Irbis; 06-11-2015 at 11:17 AM.
# 2 06-11-2015 , 02:24 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
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A cylindrical project to start would probably work well with a barrel. In that case you'd have to map the ends separately (select faces before running the UV commands).
For the automatic map, you'll need to sew several shells together with the move and sew command. Might be worth looking for some UV mapping tuts to get you going.

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