Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-12-2015 , 04:53 PM
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Improve walk cycle


# 2 18-12-2015 , 03:54 PM
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For starters.

there is no side to side movement in the hips, also the upper body is very stiff.


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# 3 18-12-2015 , 05:48 PM
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Thanks, I'll work on it.

# 4 03-01-2016 , 07:17 PM
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# 5 06-01-2016 , 12:33 AM
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I'm taking it that you're going for a casual and relaxed walk. Setting aside the stiff neck, there is no motion in her shoulders and her arms are simply swinging back and forth. Arms tend to dangle to some degree based on the level of muscle control, especially if they're idle. Think military march vs a tired walk home vs casual walk through a mall.

Her legs aren't extending out and coming down on the heels. Right now they come out and then kinda slide forward on the toes. And there is no shift in weight as she brings her legs forward, no hip swing, like her torso isn't really connected to her extremities so it looks rather stiff. The whole body needs to be involved.

Check out this video of random people walking at the mall. The camera settles after a bit.

https://www.youtube.com/watch?v=o1Ye9f641Rg


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# 6 06-01-2016 , 12:29 PM
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Check out also a video from models catwalk, it gives some good examples.
I think the shoulders should move together with the arms and also the hip movement can still be stronger. If you look at the models it shows that the whole upper body is bending too.
Also there can be a little bit up and down, since the leg is pressing you forward.

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