Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-10-2008 , 12:49 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314

convert ncloth to mesh

hey guys, I must be overlooking something ridiculously obvious, but how do I go about converting an ncloth mesh into a regular one in the state it is in?
I have ran an ncloth simulation and got the cloth in a nice pose, which I want to keep, but I can't figure out how to keep the cloths look while removing the ncloth attribute.
-Andy


Environment Artist @ Plastic Piranha
www.joopson.com
# 2 15-10-2008 , 04:06 AM
bendingiscool's Avatar
Subscriber
Join Date: Jul 2006
Location: London
Posts: 567
Set the pose as an initial state (edit nCloth > initial state > set from current) then in the channel box where it says 'isDynamic' turn that to off, ta da!!

Hope it helps

Chris

# 3 15-10-2008 , 04:27 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
thanks, it worked perfectly user added image


Environment Artist @ Plastic Piranha
www.joopson.com
# 4 29-01-2016 , 01:54 PM
caetano's Avatar
Registered User
Join Date: Nov 2015
Posts: 10
For Maya 2015, it's nSolver > Initial State > Set from current

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads