Colour Management & Viewport 2.0 Gamma Correction for Maya 2016
I'm currently on part 1 of the Rendering Interiors and Furniture tutorial. Maya's interface has changed a slight bit due to having a more current version. After I apply the gamma correction to the sphere, the sphere texture is of course too dark in the viewport, but is correct in the render. David then goes into the Viewport 2.0 settings and enables gamma correction, but this isn't in Maya 2016. Anybody know where I could find the option to turn on gamma correction in the viewport? Also, the "enable colour management" option isn't available in this version of Maya.