I have finished modeling a dinosaur T-Rex in Maya, and now I wanted to make it look good with high quality textures and sculpt it for better looking by importing the mesh in Zbrush. but I when I create a texture on the mesh, it looks good only in Zbrush, if I try to export it back to Maya and apply the new texture created in Zbrush, it shows up a bit larger than what it looks in Zbrush, and that makes it look more blurry. I did make sure my UVs are properly unfolded back in Maya, no overlapping. And when exporting the texture from Zbrush I had it set on 4096x4096 res, and my mesh has 3.300 mill polys. What could I be doing wrong?
Here are few screenshots:
Zbrush view:
https://store.picbg.net/pubpic/66/DC/...50f25166dc.png
Maya view:
https://store.picbg.net/pubpic/35/1C/...01659b351c.png
UVs:
https://store.picbg.net/pubpic/C2/0D/...d5ce3ac20d.jpg
I tested it with few more textures, and even used painting colors, but still the same thing happens.
