Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 31-10-2008 , 08:15 PM
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Join Date: Sep 2005
Location: Illinois
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making a good chrome texture and hard plastic

I am looking to make a good chrome texture that I can render out in mental ray that looks realistic. I think I saw one on a tutorial I did a few years back but I can't find it. I also and looking to make hard black plastic.

# 2 31-10-2008 , 08:32 PM
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# 3 01-11-2008 , 11:22 AM
anasasis's Avatar
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Join Date: Apr 2007
Location: Melbourne
Posts: 347
keep with your blinn and use a ramp shader for your colour set it to
grey to black to white and set the light angle to facing
turn reflectivity to 100 render out with fg and hdri for environmental relfections

# 4 27-07-2016 , 11:05 PM
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Join Date: Jun 2016
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keep with your blinn and use a ramp shader for your colour set it to
grey to black to white and set the light angle to facing
turn reflectivity to 100 render out with fg and hdri for environmental relfections

Hey, I am trying to work on a chrome material. I am also new to maya. What does "FG" and "HDRI" mean? Any other tips for making chrome?

# 5 28-07-2016 , 05:14 PM
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Join Date: Mar 2011
Location: Cleveland
Posts: 76
FG = final gather HDRI = high dynamic range image. Chrome is the color of what it reflects. So you have to set up some sort of reflected environment.

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