Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 31-10-2016 , 12:06 PM
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Join Date: Feb 2004
Posts: 5

finger tip / nail topology

Hello all,
i wasn't sure if topology was more of a rigging thing but anyway.

Does anyone have knowledge of the best way to model the tip of the finger with the finger nail. Basically if you were creating a photoreal human character which then needed to be rigged effectively, is it wiser to have a hole at the end of your finger and have the finger nail as a seperate piece of geo that slots into that space? or is it better to have the finger tip geo including the nail all as one object (though i presume for shaders this would be a problem)

if anyone knows the right way to go about doing this or could point me in the direction of a good finger tutorial, i would really appreciate it.

thanks,
Sam

# 2 31-10-2016 , 08:54 PM
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Join Date: Apr 2002
Location: Prague
Posts: 3,228


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