Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-12-2016 , 05:53 PM
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Join Date: Dec 2016
Posts: 1

maya

I have done a model which completed its rigging also now I want to add some mesh to that so my question is how we can add mesh without affecting the rigg part I mean skin weights


Please help me guys

# 2 14-12-2016 , 06:42 PM
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Join Date: Mar 2014
Posts: 2
Hi, Im mexican my english is not very good but, i try to explain me

The geometry that you want insert on your body, i think is beside a certain joint
so you can select the vertex of that part, select the joint or joints and go to
Bind/options with only change: "selected joints" apply and tested.

Maybe only need adjust the weights of that part

I hope help you this option.
Best regards user added image

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