Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I was attaching a characters arm to their torso(both nurbs objects) and was using a fillet blend. Problem is I get these dark seems at the attach points.
I have punched tessellation in the render options through the roof for the nurbs objects but i still get the seems.
Any advice? something im missing? I am very new to all of this and help would be great. Thanks
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off