Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 27-02-2003 , 11:28 AM
Registered User
Join Date: Nov 2002
Location: Australia
Posts: 3

Skin Problems

Hi,
Have modeled a simple dude using a subdiv-polycube, then created the skeleton and ikHandles for feet and hands and then smooth skinned.

The result however has a slight problem. When I move the skeleton, the skin moves twice. This is especially evident when I rotate the skeleton, rotating the skeleton 180degs makes the body rotate 360degs.

Is there something obvious I am missing?

# 2 27-02-2003 , 11:36 AM
Konstantinos's Avatar
Subscriber
Join Date: Oct 2002
Location: Athens, Greece
Posts: 34
what may have happened is that you have grouped the skin and the bones to a new group and you rotate this
new group instead of just rotating the bones....

hope this helps

Konstantinos


You know, there are at least two ways of getting things done... Your way and the right way...
# 3 27-02-2003 , 01:22 PM
Registered User
Join Date: Nov 2002
Location: Australia
Posts: 3

unfortunately no

Just tried removing the overall grouping, and just moving / rotating the skeleton, same problems.

Its really annoying me...

# 4 27-02-2003 , 01:30 PM
Registered User
Join Date: Nov 2002
Location: Australia
Posts: 3

problem solved

forgot to delete the poly to subdiv mesh, so my skeleton was moving the mesh 1 unit and the subdiv object 1 unit, making it double the moves... now I can go to sleep and not have nightmares.user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads