Controlling Rig from Channel Box
Hello, I have a rigged character that is able to be controlled correctly if manipulating the Ctrl Effector directly in the viewport. Doing this automatically changes the values in the Channel Box for the specific effector I am manipulating(of course) and moves the arm or leg of the character, but when I go over to the Channel Box and input different values directly for the same ctrl effector, the character's arm or leg does not change in the viewport. Because of this, I am unable to set keyframes in the Channel Box. Any ideas for a solution? Pic attached. Thanks a lot.
Bcurless