Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-01-2017 , 01:17 PM
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Join Date: Jan 2017
Posts: 4

Hard edge thickness display issue in maya 2017

Hi,
I work a lot with printscreen, so fine tuning of polygon display in viewports is crucial. I'm trying to jump from Maya 2010 to Maya 2017. In version 2010 hard edge display was 1 pixel wide. In 2017, it is 2 pixels wide, and impossible to configure it otherwise. I spent many hours trying to solve that with no success.
I guess it is possible to do so by modifying some lines in a mel somewhere, but I can't find the "TogglePolyDisplayHardEdges;" code.
Has somebody got a solution?
Thank you


Last edited by ymeg; 18-01-2017 at 02:28 PM. Reason: e
# 2 12-02-2020 , 09:26 AM
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Join Date: Jan 2017
Posts: 4
Hi me again 3 years later. Same problem still unsolved. Any idea?

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