Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-01-2006 , 04:39 AM
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how to model boots?

im having a lot of trouble modeling boots/shoes.

could anyone give me a good idea how I should start?

a link to any good tutorials/workflow vids would be helpful.

thank you.

# 2 31-01-2006 , 01:42 PM
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In a way you could apply the same technique as box modelling a car. Get a front and side view reference shot of the boot/shoe first and then look around on the net for maya car tutorials. Apply the same technique and you should come out with something half decent user added image


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# 3 20-02-2006 , 12:07 AM
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# 4 23-02-2006 , 11:34 AM
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i also have the same problem... thx for the tut
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# 5 14-11-2019 , 04:37 PM
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In a way you could apply the same technique as box modelling a car. Get a front and side view reference shot of the boot/shoes like tennis shoes for ankle are look as car. first and then look around on the net for maya car tutorials. Apply the same technique and you should come out with something half decent user added image

I know this is old forum but I also have same problems and want answer. If you are there and any other can answer. I am beginner so and you say that use same technique that you are using in box modelling car i can't make box modelling properly so i don't know all techniques of car modeling so can you explain how boot/shoes model create with car modeling techniques .......? user added image


Last edited by johnjake; 14-11-2019 at 04:40 PM.
# 6 10-02-2021 , 07:32 AM
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Help is appreciated

I am trying to model Gene Simmon's monster boots and am having difficulty coming up with the best way to model the scales that go up the leg, The shoe I have modeled. Any ideas on how to model those scales (pictured)? I think it all needs to be one mesh since I need to pose him and the legs of the boot need to follow the leg bones. Not crazy about modeling individual scales all the way up the leg (ugh). Could perhaps a texture work as opposed to modeling the scales? I’m not sure because the scales actually flare out. For more

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