Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm not sure if my question is a modeling or animation based question so I'll just try it here.
I would like to know if there is a way to pose a character model without going all out in rigging it? I simply would like to set some poses for rendering purposes.
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