This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Learn how the visual effects process of creating a digital double works. We build an everyday man for every situation that can transfer between shows, being Thor in one and Batman in the next. Our base mesh is built on top of scanning data of an actual human. This is a project for people who want to push their skills to the next level, so you should have some modeling experience from before.
You'll get industry insight from Jay Edwards, who's worked on movies like Spiderman, Doctor Strange, and Fantastic Beasts. Topics covered include muscle topology, troubleshooting problems with scanning data, and speedy UV layout. By the end of the tutorial, you will know how to create digital doubles in Maya, a sought-after skill in the 3D industry.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off